The lack of an accessible and easily transportable/reproducible translation of data sources into spatial sound is seen as a major obstacle. Other emerging areas include immersion, Virtual and Augmented Reality. In respect to research in the area of audification and sonification, spatial sound remains largely an unknown quantity. Even though massively multichannel electronic music works already point towards the aforesaid spatial emancipation, they tend to be regarded as experimental and are usually difficult to transport between various venues. Similarly, the mainstream media seldom goes beyond the conventional stereo sound diffusion with Dolby Surround entertainment systems rarely utilizing additional channels in a compelling way. The second reason may be the lack of tools that make time-based spatialization a breeze, particularly in a growing number of unique HDLA venues. The lack of the spatial revolution may be in part indebted to the slow and often costly adoption of High Density Loudspeaker Arrays ( HDLAs) which has in turn limited its extensive research and integration as a core element that guides musical form and structure.
SOUND ICO PC SERIES
Version 2.1.0 now available with new features, including the D4.timeline.editor, and a series of optimizations.Special pricing available for the workshop participants. Upcoming workshop at the ICMC 2016 (Sept.Minor version bump for the Moogfest 2017, version 2.1.2.Enabled applying mask to custom parameters and modular output abstractions, included Moogfest 2017 demo, version 2.2.0.Minor improvements to the modular output example, version 2.2.1.
Minor improvements and bug-fixes, version 2.2.2.Major release with a native Max external, bunch of additions, improvements, and bug-fixes, version 2.3.0.Minor improvements and bug-fixes, version 2.3.1.Major release with the introduction of the binaural mesh, bug-fixes, documentation, version 2.4.0 ( CHANGELOG).